View Full Version : Anatomy Thread of Bourbaki
06 June 2006, 10:32 AM
Still trying to work on the drawing and anatomy thingies and starte with one of the heads for the 50 heads workshop lesson.
06 June 2006, 01:52 PM
I think you should show us a little more completed work... this is very much a WIP. Keep at it and work a little more so we can see better what you are doing wrong/right to give better advices ;)
Maybe you have some older completed work to show us? :)
06 June 2006, 02:41 PM
Welcome aboard! :) Great to see you in the Anatomy Lesson Series, and I look forward to following your thread. :)
06 June 2006, 04:04 PM
And another one.
Is this what was intended for the head lesson thingy?
I dont think that i would be able to really do all the painting stuff i just tryied to approximate some of the lighting cause i find it very hard to do all this via drawing.
06 June 2006, 10:40 AM
Third head so far #81
06 June 2006, 11:47 AM
Forth head #47
06 June 2006, 02:10 PM
Fifth head #86
06 June 2006, 03:34 PM
As I see you've discovered on the main Anatomy Lesson Series thread, ImageShack is one good hosting option. :) I believe when you upload to ImageShack there are a number of different options for how you want your image to appear. Try finding the one that allows the image to be seen without a URL link (it's best to see the image).
I'm not sure about ImageShack because I use a different image host, but one thing you might check is your User CP at the top of the CGTalk page - make sure that under User CP > Edit Options > you have "Show Images" checked
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Hope this helps! :)
With respect to your portraits, I think your approach is fine! The goal is to do what works best for you. One thing I would recommend is getting a bit more contrast into your images. Try selecting a single hue, then creating swatches ranging from a very light, near white tint of the hue, to a medium and dark shade of the hue. Then alt + sample the swatches as you are painting. :)
06 June 2006, 11:57 AM
06 June 2006, 01:23 PM
I know that all these are quite WIPy but in order to finish the 50 heads i think its ok to just concentrate on the form. Plus i totally fail to get the colours right anyway :)
06 June 2006, 02:39 PM
06 June 2006, 03:58 PM
A common mistake with interpreting the colors of paintings / skin etc. is to look at a light skinned person and think that the skin is lighter in value than it is. :)
Even light skin is actually rich and contains a range of values, ranging from the very dark to the relatively light, but the trick is not to overwhelm light skin with too many light values. The results always end up looking washed out and unnatural. My suggestion is to use the HSB slider (Hue, Saturation, Brightness) to select a range of tints and shades of a particular hue before starting, and creating swatches from which to sample by alt + clicking them while in brush mode:
The general rule in painting of any kind is to work from dark to light. Try starting off darker than you think the skin tone to be. Then gradually work your way up towards midtones and lights, being really sparing in using the really light tints of your hue.
The following is from the thread:
Color Theory and The Human Figure - NUDITY (http://forums.cgsociety.org/showthread.php?t=303793)
You can see that any hue, or what most people think of as 'color', has a wide range of tints (hue + white) and shades (hue + black). In any given piece, you want to represent nearly the full range of tints and shades of a given hue, primarily sticking to the mid range shades.
One trick you can try is to add a color layer above all of your other layers ~ say, a ruddy red ~ and play with the Blending modes of your layers (usually, color is the best one) and the opacity of your layer to alter the look of your overall image. Then, you can continue to paint, sampling from the new image.
(I'll post this to the main thread as well).
Hope this helps! :)
06 June 2006, 04:06 PM
Thanks a lot :)
Is there something like the HSB sliders in Painter as well?
Or is there a general easy way to generate these "colour adding" scales with the mixer in painter maybe? And if the light is not white but another colour it wouldnt be pure lets say yellow if the light is yellow.
06 June 2006, 04:13 PM
You're welcome! In Painter, if you go to your Color Palette, and then go to Window > Color Palettes > Show Color Info, then click the black arrow in the Color Info Palette, you will get the option to Display as HSV. (V for Value instead of Photoshop's B for Brightness).
06 June 2006, 05:01 PM
Hey I was wondering where I could find the HSV sliders in Painter as well. Thanks for the tip :)
Nice work sofar Bourbaki, allthough I wouldn't know where to start with 8 paintings at the same time on my desktop :)
06 June 2006, 05:29 PM
Thanks though the trick is just to finish them when they are unfinished.
With 50 heads to draw i focus on the drawing and form first and hopefully will end up with either one really good drawing or one image that looks like a good copy.
06 June 2006, 06:54 PM
hm maybe I should do that as well...
06 June 2006, 07:00 PM
I dont know if this is a good approach but you can still finish the pieces later if you still got time or after the lesson when you feel like it. Personally i am not yet beyond the stage of drawing so i just try to get this passable first :).
06 June 2006, 07:18 PM
I think it's a great idea to approach the 50 Portraits thread as an exercise in knocking in all of the major shapes quickly, and worrying less about details. :) The key thing about painting digitally or traditionally is working from large shapes to small shapes, and major areas of tone / value to smaller ones. So I think it's great if you wanted to select the ones you liked best later and refined them ~ you're certainly always welcome to continue your Anatomy Thread for as long as you have the interest. :)
06 June 2006, 07:29 PM
yep. I'll follow Bourbaki's way, I think it's best for me to concentrate on form/shapes first.
It will keep me motivated to finish the ones I've started as well (after all, who wants a thread full of unfinished work right?)
07 July 2006, 11:12 AM
tenth head ... getting worse ....
07 July 2006, 11:36 AM
it's not that bad
one that doesn't turn out as well as we hoped but that won't stop us right? :D
07 July 2006, 12:08 PM
quick colour test still not what i really want though i think its getting a bit better
i just see that 50 heads are really a lot if you arent used to draw that much :)
I hope ill get near to 50 though
07 July 2006, 12:17 PM
yeah, but I force myself to spend not more than 10mn on each head (ecept occasionally when I really like one)
this way it should be possible, and I can always return to the others to improve when there is time left (lol?)
07 July 2006, 12:35 PM
Tried to do some comic conversion of this portrait
07 July 2006, 02:38 PM
This guy somehow reminds me of ryu from street fighter :)
07 July 2006, 02:59 PM
07 July 2006, 04:25 PM
One exercise I might recommend is to do more pieces in grayscale. :) I think doing so really helps you to see the full gamut of values in a piece, and opens your eyes to the huge range of subtleties contained within a simple portrait. I think trying these in a realistic style is going to gain you more mileage than a cartoon style, since a cartoon style by it's nature is very flat. Really try to bring out as much volume in these as possible, and this means using the mid ~ dark tones in a painting more freely. One recommendation is to start out with a much darker canvas, and bring your lights up really gradually. Hope this helps! :)
I'm also happy to do a little demo or paintover, but only if you wish. :)
07 July 2006, 04:38 PM
If you can find the time i would love to get a paintover.
And the next portrait will be in grayscale again :).
Thanks a lot for the comments.
Hopefully ill be able to scan some of my sketches from paper soon its hard for me on a 14" monitor to do these portraits.
07 July 2006, 05:37 PM
Ok here is another try for gray scale none of the ref heads though
07 July 2006, 07:03 PM
One more gray scale test pic
07 July 2006, 07:23 PM
I'll be working on a tut soon, haven't forgotten you ;) but one quick recommendation I might have would be to work on a more finished version of a grayscale image. Another thing that really helps is to work at large resolution (I work at print res, 300 dpi and somewhere around 15-20 inches width / height being variable). Then you can get a lot of detail at the small level once you get to the detail stage.
I know the exercise is to do 50 Portraits, but I think it would be really useful to do an extended piece, and to see how far that you could push it in terms of matching the Reference, and in terms of realism. :)
07 July 2006, 07:29 PM
I did all the images at 2000x2000 with 28 dpi,
at the high res formats you just named my little computer has to cough a lot and is really slow :), mac mini with just 512mb ram
btw i just want to send a big thank you to you because of all the work you invest in me and all the others. i havent found that trait in alot of artists. beeing a programmer/math guy im rather used to share alot of my code and ideas and such. i wonder why artists arnt the made of the same wood in general (not ment to be offensive in anyway). Almost all big tutorial dvds and so are all commercial and the mags and such. so again a big big big thanks for shareing all you professional knowledge! :thumbsup:
07 July 2006, 04:31 PM
Thanks so much for your kind comments! They are much appreciated. I love this forum, so it's a pleasure to see all the good work that goes on here. :)
Though I haven't had the chance to do a paintover yet, probably a better Tutorial is this one:
TUTORIAL SUMMARY - Anatomy Review 003 Shading Tutorial - Tutorial Material Only (http://forums.cgsociety.org/showthread.php?t=351832)
Check out the step by steps and also take a look at the SPOTLIGHT thread that is linked in the first post. There is lots of great work in the SPOTLIGHT thread that I think will be really inspiring. :)
07 July 2006, 09:32 AM
gray scale thingy again ...
Hm well i cant get better than this really and working from refference pics makes it even worse i think ill drop back to drawing for a while.
07 July 2006, 10:00 AM
try the ballpen sketching. it's fun and forces you to mind different things when drawing (like lineweight etc)
07 July 2006, 10:08 AM
i prefer a simple pencil because it has more friction.
07 July 2006, 11:15 AM
Im still trying to do some head constructions
I had a hard time to do all these constructions with a sphere, so i tried to build another batch construction method for a head though i am not yet perfectly satisfied with the results i think its not too bad. The heads get a bit edgey though with this method so its not too appropiate for female heads i think. Maybe someone can comment on this method or how i should refine it especially how i can apply it to a female head.
07 July 2006, 02:00 PM
Another grayscale image
07 July 2006, 05:15 PM
First upper body colour sketch
07 July 2006, 05:25 PM
My apologies for the delay in getting back to you, but I've been caught up with the holiday, soccer, and some emergency patio cleaning (life, you know, intrudes on art) :) but am happy to see your progress here. :)
I like the construction you are doing, I think that's an excellent way to go about breaking things down. Don't worry if things are 'right' or 'wrong', just try things as it's the only way to break out of fear and to make progress. I like the way that you have broken down the nose individually ~ I would really recommend doing this breakdown for all of the individual features of the face ~ eyes, nose, lips, chin, ears, etc. ~ and also, I would recommend trying this traditionally, and if you have a camera or scanner, posting that work here for us to take a look at. :)
A really good book which describes well the basic forms of the head and how to break down form into manageable pieces is:
Drawing the Human Head (Paperback) by Burne Hogarth (http://www.amazon.com/gp/product/0823013766/sr=8-3/qid=1152206365/ref=pd_bbs_3/102-8259949-5143308?ie=UTF8)
Burne has some other great books which are linked here (http://www.amazon.com/gp/search/ref=br_ss_hs/102-8259949-5143308?platform=gurupa&url=index%3Dblended&keywords=Burne+Hogarth&Go.x=0&Go.y=0&Go=Go).
I highly recommend Dynamic Figure Drawing / Dynamic Anatomy / Drawing Dynamic Hands. These are all books I have in my collection along with several others. It's good to have a variety of books on hand.
This thread lists other good Anatomy related books:
Anatomy Resources : BOOKS (http://forums.cgsociety.org/showthread.php?t=257424)
This thread might be of great use to you: :)
THE Anatomy Forum Referral Thread - Resources by Level of Experience / Category (http://forums.cgsociety.org/showthread.php?t=300817)
Specifically, see post #2, which contains links for beginners, and post #3, which has links for intermediates. Admittedly, this thread isn't totally up to date, but has a lot there to get you started. :)
Also there is, as I mentioned previously, this thread which contains a lot of useful links for the forum: :)
Tutorials, Workshops, Anatomy Reviews & More ... [links within] (http://forums.cgsociety.org/showthread.php?t=273525)
07 July 2006, 05:30 PM
You are watching soccer in the us? I have done some drawings on paper once i get hold of a scanner i will post the images.
07 July 2006, 05:34 PM
LOL heck yeah! :D (Well, actually only the last few games, but I actually like watching soccer and tennis more than any other sports. I can't manage to sit through baseball or golf. ) ;)
07 July 2006, 05:41 PM
I bet though that soccer doesnt make the ppl go crazy as it does here. We are in a state of emergency here ;). The only sports i watch on tv is poker and that only if i am totally bored ;)
07 July 2006, 06:17 PM
Update no ref used btw ... i guess the lower arms are a little too long though
07 July 2006, 07:21 PM
LOL, poker! Heh, I don't usually watch any sports on tv, but every now and then, I get swept up in the excitement. I bet it's just pure pandemonium where you are now! Are you at all near to where any of the games are being played? :)
I really recommend working from Reference ~ you will learn so much more that way. :) Also, I think you might really try some traditional pieces ~ you really get so much more of the sense of the form into your system when drawing directly onto a page with a pencil or a pen. A great source for free reference photos of models is:
www.characterdesigns.com (http://www.characterdesigns.com) > photosets. There is a dropdown menu where you can select different sets. The images are free, and taken by a good friend of mine who is a character designer. Definitely take advantage of this great resource! :)
07 July 2006, 07:29 PM
Yes i live quite close to the Ruhrgebiet where a lot of games where. And its totally crazy here. Its even not at all important which team wins they are honking all night long and such. Well i kind of dislike to use refferences because i cant manage to look on the ref and the image and so but ill try to go for it.
07 July 2006, 08:09 PM
Small update, ill at least finish this one.
I dont know if i am totally wrong or if that maybe just accounts for me but when i copy from ref pics i torally dont get it how to construct all these things. Maybe if i would deconstruct the ref pics that is lay primitive objects over the ref pic i might be able to get it.
07 July 2006, 04:40 AM
Heh, yes I bet it's total chaos there! :) I personally try to avoid crowds, but I'm sure it's exciting to have the world descend upon your home country. :)
As I mentioned earlier, I think what will really help you with structure is to do some traditional drawings / master copies from the Portraits thread. :) Hope to see some!
07 July 2006, 04:44 AM
I think i will try to copy this piece here next its one of my favorite pictures and one of the artists i like best because of his often funny paintings.
07 July 2006, 04:47 AM
That seems cool, but I would make sure to find a better reference for this image before starting. What is the artist's name? You might try looking here:
Also, I highly recommend doing a traditional sketch first, scanning it, and painting on top.
07 July 2006, 04:52 AM
His name is Carl Spitzweg, here are some more paintings of him
I also totally love the bookworm :) cause these two pictures are describeing me quite good ;)
For the traditional pencil thingies, i will scan some of the things i have drawn soon and will also start a sketchbook i think. Id also like to get some oil pastel chalks or something like that to colour the sketches do you have any recommendations?
07 July 2006, 07:53 PM
Here two drawings of mine i have scanned
07 July 2006, 06:48 PM
Nice to see these! :) Are they recent, or older?
What I'd really like to see you try is to draw one feature, such as the eye, and to really break it down in terms of planes, and to draw a detailed version. I think that will really help you to look more closely at forms, and to translate them onto the page. What do you think?
07 July 2006, 10:53 AM
Well these are recent drawings of mine.
Here my trial of constructing an eye.
I have to admit that i havent been able though to decompose it into triangles.
I had the idea to draw a rectangle then build a hemisphere on this rectangle.
Then i draw the eyelid over the hemissphere the more halfcircles you draw on the rectangle the easier it gets to follow the surface of the eyeball. The last thing to do then is to find the sillouhette of the eyeball between the eyelids.
I think the image shows the method best and it also uses 3 half circles.
I think though that since the sillouhette is most important to find it surfices that you draw the "offside" halfcircles that is the ones that show the eyeballs surfaces you wouldnt see.
If you can point me to a place where i can see an eye that is constructed with triangles id be happy to see it.
Sorry for the last image i scanned a page that was drawn on both sides.
07 July 2006, 01:22 PM
07 July 2006, 02:43 PM
Good to see your work! :) Am headed out of town for a bit, but I really recommend purchasing one or more of Burne Hogarth's books (http://www.amazon.com/gp/search/ref=br_ss_hs/102-8259949-5143308?platform=gurupa&url=index%3Dblended&keywords=Burne+Hogarth&Go.x=0&Go.y=0&Go=Go). Try this one (http://www.amazon.com/gp/product/0823013766/sr=8-3/qid=1152628931/ref=pd_bbs_3/102-8259949-5143308?ie=UTF8) for example. He does excellent breakdowns which make form much more easy to understand.
07 July 2006, 12:17 PM
Another try for a head construction
10 October 2006, 12:33 PM
Hey, where you at?
Get back here :)
10 October 2006, 08:34 AM
Some new pictures of mine.
10 October 2006, 10:31 PM
Welcome back. :) If you would like, I can point out a few things in your drawings through a paintover. Glad to see more of your work.
10 October 2006, 08:52 AM
I would very much like you to help me with a paintover. :)
10 October 2006, 05:16 PM
I did the following paintovers, I hope they help - I went a little overboard on the tone one, heh, but I hope it at least shows the process: :)
03 March 2007, 02:53 PM
Just had some time this day to start up the computer and try some sketching again.
03 March 2007, 08:07 AM
Hey, he's back. :) Hope to see you sketching more often!
03 March 2007, 09:29 AM
So do I :).
03 March 2007, 09:29 AM
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