View Full Version : float the fracture

06 June 2006, 06:46 PM
Hi guys,

Is there any way of converting the fractured object in to particles. So it can be control by the PF system. bassically my idea is to do some tonado testings which are the object fragments to drips aprt from the main object(s).


06 June 2006, 07:53 PM
this link should answer your question

06 June 2006, 10:30 AM
In A.mckay's fracture video he uses a script, which takes the fragments of the quickfrag(which you can get on his site ( ), and assigns their shape to the geometry of the particles.
all you have to do, is quickfrag your object, keep all fragments selected, center pivot, reset x scale.
then put the attached file in the birsthscript, and show as geometry.

...and hide all the fragments in you scene.

sometimes, the pflow will not show them...but mostly it works:)

07 July 2006, 01:56 PM
thanx man, the script worked.

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