I have a particle system setup with a texture map colour map controlling the particle colour.
However the texture control only effects the particle colour at birth. The look I am going for involves the particles travelling across the frame from left to right and creating a logo card by changing colour as they pass points in space (contolled by a projected texture).
The particles are instanced geometry if this makes any difference..
Is this possible? (let me know if im not making this clear enough)
Thanks for your time,