Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Ramborgini

12-28-2001, 12:30 AM
Ramborgini murcierago

one of great super car .. 2001 year

happy new year to everybody



12-28-2001, 01:25 AM
very nice mate, you must be japanese :) try making a road for them or a showroom.

12-28-2001, 08:02 AM
Good work.
I would change the size of the ground texture cause it makes cars look like toys.

12-28-2001, 09:38 AM
The car texture look more like plastic than metal.. Don't seem to fit with the ground texture

12-28-2001, 09:45 AM
like plastic

i think so.

i need help for car metal shade.. in 3dsmax

how to good metal shader.....


12-28-2001, 04:52 PM
Hey nice model,,,

Try something like this for a texture..

Raytrace material
Diffuse color of choice-- Red or what ever

Shine color could be a pinkiish red if the car is red
bring the shine to a sharp bright point for a nice crisp glossy look.

Reflection slot could have a mix material one with Raytrace and one with falloff and set the reflection slot to about 10 to 15 percent.

and place a white pannel in the sky with a white Illumitaed texture,, set to illuminate all of the way,,, mess with the size and placement for good results.

These settings work well with brazil too.

Well I think this what I do,, just going by memory

12-29-2001, 04:02 AM
thanks all comments


comments & your site good

12-31-2001, 05:27 AM

change shader with Final Render

yet...look like plastic

how to make.. look like.. metal .material ..


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