View Full Version : Ultimapper - Ambient Occlusion and Network Rendering

06 June 2006, 07:06 PM
I wanted to know if XSI's ultimapper is network renderable? Specifically the Ambient Occlusion burn, since this uses Mental Ray I would assume you can distribute it? If anyone has had any success with this or knows any information, please let me know.


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06 June 2006, 07:06 PM
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