I guess what I am trying to say here, is that an animator now doesn't have to be good with modeling, or audio. But he damn well has to be good with movements, and lighting in order to be a good animator. Maybe it is just me, but you get caught up in Ann making a great model of a 57 Chevy, or Sam who built the background of the street the Chevy is racing along, and you get caught up in this part of the industry and you loose sight of what you are doing.
But when all is said and done you are the glue that gives life to the 57 Chevy, running along some street. I hope this makes sense, it struck me today that I should be paying less attention to how something looks, and more to how it reacts in my classes.
Thanks for taking the time to read this, I think I just got involved to much in the big picture.