I had setup a small scene with lights in Max. Then I baked their textures
using Render to Texture with Complete Map and assigned it's target Map slot to Diffuse.
After Render, i had removed lights from the scene and export the whole scene to X file using
Panda DirectX Exporter.
The problem is that, the DirectX Viewer is giving error(FAILED TO LOAD MODEL..) while loading the scene file having Baked Textures, but
if I assign only textures(without baking) to the objects, it runs.
I got confused...:scream: