View Full Version : Rigging: Maya Full Body IK Setup problems

06 June 2006, 10:43 AM
I've recently upgraded to Maya 7 and find it has a full body iK system setup for quicker rig generation.
I follow the instructions in help, yet when I save all the IK handles snap to 0,0,0 in worldspace.
Can anyone tell me why it does this, what I am doing wrong and how I may prevent it.


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06 June 2006, 10:43 AM
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