He's made up of multiple pieces (ex. his arm has like a cloth bracelet thing and are 2 separate objs.) The problem is that after I bind and try to use the edit membership tool to tweak the bind, it won't work correctly. I shift drag to select the points I want added to the joint and they will turn yellow but they dont change the way they deform, as if they were still part of the other membership. And when i check the cv in th component editor under rigid bind it actually has two values as if it was connected to 2 diffrnt joints. I don't think this is possible in maya because I thought only smooth bind could connect to multiple joints.
Also, when I want to remove it from a joint I ctrl drag to select the cv and it turns red like it should, but when i select a different joint then reselect the one i just edited, the cv I just removed has somehow reapplied itself back to the joint as it has turned back yellow.
This is not just happening there, it also does it w/ the head area, where there are more multiple pieces. I dont know if something is wrong w/ my skeleton, or if there's a prob w/ rigging multi. objs like this. Im used to rigging poly's and I have never had a prob like this b4.
Please help, I will be 4ever greatful!!
thnx in advance - Ryan