I am trying to bake the textures of a very simple scene.
Here is what i am making:
There is a room, 2 tables, a couple of chairs - together they are about 6 materials. (Every object is an editable poly of attached all objects with the same material.)
So...i have set my render settings. For am enabling the Vray Frame Buffer and for every object i am saving a new group of files.
At the Render to Texture Settings Box i am baking Complete Map - for the diffuse color map slot and the Globall Illumination Map - for the Self illumination Map Slot. The both textures are 1024x1024 and in Channel 1.So the new textures i am applying to the new standart material to the diffuse and self illumination map slot and then i am assigning the new material to the object.
Here is a result of what happens:
Can somebody explain me where i am wrong? Why there is such a differense between the two images?
Thank u very much in advance!!!