View Full Version : Facial rig interface =)

06 June 2006, 03:27 AM
Hi all,

Im studing facial rig controled by a totally customized interface, and I think its a good reason to post here again.

So...the idea is to make the animation easier in order to even a 2D animator with no experience get a good job. And for all 3D animator to animate in a very simple way, taking away the boring and complicated part like helpers, bones, sliders, morphers... All the features will be in the same place.

To do a good animation you jut have to understand the interface (totally intuitive), the timeline (the same in every animation software) and the curve editor.

To build this program I hid the max tools and created a friendly interface, reduced to maximum the controllers point and increased to maximum the expression possibilities. I didnt finish the rig yet, I saw some limitations regarding exaggerated expresions, but Im trying to fix it.

Well, Ill show you...its better

I did a video with the interface and the rig in action. Download here! (

Its divx compressed.

PS: The model I used is our dear Z, modeled by Patrick ( ( for "porteiro Z" ( (

Thanks for your help. When I fix the rig Ill send you

Well, thats all. It was a very hard work but I think is on the way to become a tool to improve the production.

Please, send me feedbacks, with critics and suggestions. Ill love it. And if you have doubts dont hesitate... ask me.

CGTalk Moderation
06 June 2006, 03:27 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.