XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Facial rig interface =)

06-14-2006, 03:27 AM
Hi all,

Im studing facial rig controled by a totally customized interface, and I think its a good reason to post here again.

So...the idea is to make the animation easier in order to even a 2D animator with no experience get a good job. And for all 3D animator to animate in a very simple way, taking away the boring and complicated part like helpers, bones, sliders, morphers... All the features will be in the same place.

To do a good animation you jut have to understand the interface (totally intuitive), the timeline (the same in every animation software) and the curve editor.

To build this program I hid the max tools and created a friendly interface, reduced to maximum the controllers point and increased to maximum the expression possibilities. I didnt finish the rig yet, I saw some limitations regarding exaggerated expresions, but Im trying to fix it.

Well, Ill show you...its better

I did a video with the interface and the rig in action. Download here! (http://www.d-3studio.com/aline3d/ze_v1_divx.zip)

Its divx compressed.

PS: The model I used is our dear Z, modeled by Patrick (www.d-3studio.com (http://www.d-3studio.com)) for "porteiro Z" (www.porteiroze.com (http://www.porteiroze.com))

Thanks for your help. When I fix the rig Ill send you

Well, thats all. It was a very hard work but I think is on the way to become a tool to improve the production.

Please, send me feedbacks, with critics and suggestions. Ill love it. And if you have doubts dont hesitate... ask me.

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06-14-2006, 03:27 AM
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