I am trying to create a scene where particles are spawned inside whichever part of an object is contained within a box.
So, if only a small part of the shape was inside the box, only that part would be spawning particles.
So far I can make this happen whenever a plane deflector hits the shape, but plane deflectors only pass the collision test when it touches, so I have to move my deflector back and forth continuously.
I have also tried to use a UOmniFlect and pick a box, but again, this only passes the test when the box outside touches a particle.
Does anyone have any idea's?