LC #42 Pipers Alley

View Full Version : How use the Volume smoke?

06-12-2006, 06:01 AM
Hello Guys
How use the Volume smoke?
I manipulate according to the XSI Docs .But rendered to have no effect.
please tells me the causation , also hope to give me Volume Smoke tutorial.

06-12-2006, 10:48 PM
I have been having the same problem as well. I can't seem a few of the volumetric plungins to work as shaders. If you figure this out i'd like to know.

06-13-2006, 02:47 AM
A similar question was just answered over at today. I haven't tried it, but it may be worth a try. Basically, save your scene, restart XSI and then try to render again.;action=display;threadid=25577;start=1

06-13-2006, 04:56 AM
Thanks for your reply, I think that this is a very serious question.But I am the basis Docs manipulation .
" 1 Select an object (implicit or explicit) to which you want to apply a volumic effect.
2 From the Render toolbar, choose Get > Shader > Volume to apply a shader to the volume input of the material."

Once you select a shader, it is attached to the object’s volume input and its property editor opens. You can then edit the volume effect’s parameters.

For more information on parameters for a particular volume shader, click the Online Help button in the shader’s property editor.

When you have a volumic effect assigned to a bounding box–type object (for example, a sphere or cube to hold a fog effect), make the geometric object as small and as simple as the scene allows.

Since the object is not (usually) rendered or visible, bring down its subdivisions and scale it as small as possible for the scene or the effect the object is holding.

06-13-2006, 04:59 AM
But I save the scene, be still can't rendered.

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06-13-2006, 04:59 AM
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