View Full Version : WIP: Short Film: "Poor Professions for Poultry"
06 June 2006, 12:59 AM
We thought we'd put up some work in progress stuff for our upcoming short film "Poor Professions for Poultry".
Basically, the film is about different jobs that a chicken would be horrible at... which is basically every job.
The gag is that the chicken is just a regular chicken. He does the job as a chicken would do the job... then funny stuff happens.
Here's the chicken, drawn by our guy J Chad Erekson:
So that's what the previz art looks like.
06 June 2006, 03:25 AM
Here's some WIP animation of the chicken hard at work as the President of the United States:
It was animated by Kevin Wisdom. Desk and chair were modeled by Arielle Sekula.
Let us know what you think!
06 June 2006, 04:00 AM
Really nice animation on the chicken. And freakin hilarious subject for an animation. That chicken really needs some presidential aides, though. You know, guys that follow him around being pathetic yes men to everything "President Chicken" does.
06 June 2006, 04:44 AM
Hey pretty cool stuff! I thought the pecking was a bit too "hard" though. I'd make it snappier. Also, i didn't notice a change in expression when he sees the button..maybe widening his eyes will make it clearer that he notices it? Looks like a fun project :)
06 June 2006, 05:22 PM
I just wanted to add that you can read more about this project on our blog:
06 June 2006, 05:32 PM
thanks for the feedback guys...
pete- I did go back and fix up the last two pecks.. which I think were not snappy enough.. as far as the reaction to the button... we're going for more of a "real chicken" and chickens don't show emotion in the the typical sense.. so having him react to the button with any sort of facial expression would break character and make it too cartoony.
I would also like to point out that the rig was built by Mr. Chris Boylan (Gunslingerblack) and it is a kick ass rig! Full-body IK with a boken hierarchy.. I don't know all the technical stuff but it is really fun to play with..
06 June 2006, 11:51 PM
we're going for more of a "real chicken" and chickens don't show emotion in the the typical sense.. so having him react to the button with any sort of facial expression would break character and make it too cartoony.
I thought that might've been the case! Although by having such big eyes it already looks cartoony...so i guess the question is whether you're going for realism or more of an animated chicken. The rig does look like fun to play with! :)
06 June 2006, 12:11 AM
ROFL! "mmm....what's this button do?"
you should have an alarm goign off (with red warning lights) and then the chicken looks up through one of the windows and sees a rocket flying off from a secret silo on the front lawn LOL
seriously, that animation looks super! you've really limited yourself by using a realistic chicken (they don't have much emotion usually) but what you've done with it is fantastic! esp that loooong pause before it pushes (or tries to eat) the red button is brilliant! can't find anything wrong with it so far, keep it up!
does the chicken lay an egg at the end of each "job"?
06 June 2006, 12:54 AM
No eggs are harmed during the film... chickens on the other hand don't fair too well.
06 June 2006, 03:55 PM
that would be a goofy gag at the end of each job, lol the chicken lays an egg. it would be totally random and thats why it would get funny after a while. we'll have to see if we can incorporate that into the story later or if it's something thats unnecessary.
06 June 2006, 03:29 PM
Here's our chicken with feathers...
06 June 2006, 05:23 PM
Nice!:thumbsup: Keep it up!
06 June 2006, 06:40 PM
Good job on the textures, but those feathers look more like matted, dirty fur to me. Maybe it's the lighting. Also, the beak and feet look a little flat. A little sheen would help them out a lot.
06 June 2006, 05:28 AM
06 June 2006, 03:16 PM
we just found out the deadline for the film festival has been extended, so we're going back and fixing everything that was bothering us, feathers included stay tuned for some more tests as the week progresses
06 June 2006, 04:37 PM
Like Chris said, we're going back into the feathers now, using a different approach for a better solution. Here's our post on that from our blog:
What do you do with more time? Re feather your chicken!
After getting some feedback from people, and looking at the chicken in some of our renders, we decided that the chicken needs an overhaul. We've got a bit of extra time on this project now, so why not make more work for ourselves, right?
In this image, you can see we've split the chicken into three feather zones:
http://photos1.blogger.com/blogger/3607/3133/320/feather_placement.jpgThere is a zone for short feathers, one for medium feathers, and one for longer feathers.
The short feathers, or pin feathers, hug the body closely and are pretty tightly packed. They are mostly around the head and neck area. In our placement drawing, these feathers are red. On a real bird, they look like this:
The medium feathers, or downy feathers, are mostly on the underbelly of the chicken. It's possible that you rest your head on a bag of these at night. On a real chicken, the breast isn't too fluffy, but hey, this is animation! In our placement drawing, these feathers are orange. Here's what downy type feathers look like on a real bird (check out those legs!):
Finally, we get to the longer or larger feathers. These are what cover most of the body of the bird. They aren't really flight feathers, but they're pretty close in length to those. In our placement drawing, these feathers are green. On a real bird, they look like this:
So there you have it. A complete overhaul has begun. Look for the results soon.
06 June 2006, 06:22 PM
I really like the short WIP animation, it's very funny! Maybe the movement could be a little fast since chickens usually have very quick and jerky motions.
I like that he's pressing "the red button". hahah
06 June 2006, 07:57 PM
sorry... but what the hell does that mean?
chiko: yes I've gone back and snapped it up a bit... thanks for the feedback :thumbsup:
06 June 2006, 07:57 PM
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