I am having an issue where all of my scenes render in Final Render in 8+ hours whereas the default Scanline takes between 10 - 20 minutes. THe senior Illustator here has taken a look and sees nothing wrong however maybe someone on this forum could suggest why the scanline would be so much quicker.
I cannot post the scenes or send them out because they are concept product designs.
In the Final Render there is no GI, and no Caustics. Between the two renderers I am using the exact same lighting scheme. I have faked GI with a dome of 40 lights using Shadow Mapping. THe scene contains about 16000 polys. I have done a number of tests where even with all of the lights turned off and only one on it still takes rediculous time. THis leasds me to believe it is the geometry. I am using reflection but I am also using raytraced reflections when I do the scanline as well. Honestly I am at such a loss.
Any help would be great.