View Full Version : render error with geometry approximation

06 June 2006, 05:13 PM
I have a scene, which, when I render it, looks moreless fine.
but as soon as I switch
Geometry Approximation / Polygon Mesh / Subdivision / Render Level
from 0 to 1, it refuses to render as it should:
- it clips the view
- it doesn't render the cube surrounding the model
- it doesn't render reflections
- it makes the light darker.

when I set the geometry approximation to 0 again it's fine again, but there should be a possibility to render that subdivided, no?

I'd be thanful for support.

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06 June 2006, 05:13 PM
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