but as soon as I switch
Geometry Approximation / Polygon Mesh / Subdivision / Render Level
from 0 to 1, it refuses to render as it should:
- it clips the view
- it doesn't render the cube surrounding the model
- it doesn't render reflections
- it makes the light darker.
when I set the geometry approximation to 0 again it's fine again, but there should be a possibility to render that subdivided, no?
I'd be thanful for support.