View Full Version : Dino Rigging

01 January 2003, 05:51 PM
I'm trying to rig a dinosaur (a biped) in Cinema 4D (using MOCCA, if that matters). The basic body, head, legs, arms, tail are one mesh. Eyes, teeth, and tongue are all separate meshes. How do I go about boning/rigging those extra parts? I can't figure out what the hierarchy should be. Obviously, the skull bone(s) should move with the eyes and top teeth. And the bottom jaw bone(s) should bove with the tongue and bottom teeth. And as a head, they should all move together.

Any help would be greatly appreciated.

CGTalk Moderation
01 January 2006, 04:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.