View Full Version : Serious Games Initiative (A growing niche market?)

05 May 2006, 02:34 PM
The Electronics Entertainment Expo is widely regarded as the single most important annual event for the video game industry. Each year, video game developers and publishers descend upon the expo to showcase their latest offerings, while media and other attendees flock to see what's on display. E3 2006 continued this trend, with numerous new games, consoles, and gadgets showing up, many for the first time publicly.

The event also saw the emerging 'serious games' space establishing a presence, with the Serious Games Initiative (, an organization focused on establishing a link between video games and serious applications such as education, training, health, and public policy, leading the charge. The Serious Games Initiative-founded Games for Health ( project, which was established to as a means to develop a community and platform regarding the growing amount of serious games centered on healthcare applications, was also on hand at at the show.

We sat down and spoke with Ben Sawyer (, who serves as co-director of both the Serious Games Initiative and Games for Health during the show [and also helps direct the Serious Games Summit (, which is run by CMP, as is this website.] Now, with E3 2006 finally behind us, Serious Games Source took the opportunity to again speak with Sawyer to get his take on the event, and well as what E3 means for serious games"


05 May 2006, 03:14 PM
Isn't "Serious Gaming" aan oxymoron? :S

05 May 2006, 03:56 PM
Isn't "Serious Gaming" aan oxymoron? :S
Not as much of an oxymoron as jumbo-shrimp, or happily married.

Some people are VERY serious when they play games.

05 May 2006, 09:17 PM
Isn't "Serious Gaming" aan oxymoron? :S

Serious Games are simulation/training games.

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05 May 2006, 09:17 PM
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