The goal of this article is to show how to use DirectX Shaders in 3ds Max for video game development. It covers all the production process: from implementation and integration to export. This article could be for anybody working with 3ds Max, from technical directors to tools developers. It's recommended that the reader have a basic knowledge of developing tools for 3ds Max – MAXScript, Max SDK and DirectX Shaders - in order to get the most out of this.
Hope someone finds it useful.