View Full Version : Using DirectX Shaders in 3ds Max

05 May 2006, 05:38 AM
I thought some people might find this article over at Gamasutra useful, so here it is.
[LINK (]

The goal of this article is to show how to use DirectX Shaders in 3ds Max for video game development. It covers all the production process: from implementation and integration to export. This article could be for anybody working with 3ds Max, from technical directors to tools developers. It's recommended that the reader have a basic knowledge of developing tools for 3ds Max MAXScript, Max SDK and DirectX Shaders - in order to get the most out of this.

Hope someone finds it useful.
-Daren Loney

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