View Full Version : Fx:help_bullettime

05 May 2006, 06:38 AM
Just wondering how i would i make a bullettime effect in xsi.

06 June 2006, 05:10 AM
do you mean the ripple effect you see behind the bullet ?.... if so, i would like to know how also. other than that. everything else is pretty easy.

06 June 2006, 06:54 PM
I found this for 3DSMax -

06 June 2006, 10:02 PM
Also found this which might be useful for bullet trails. Found those links via Google - Bullet Trail,8,57a.html

06 June 2006, 06:50 PM
Hey, that water drop effect is can attach a new emission type to your particle (by creating an event), and then create a new emission that can be composited in a pass...

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06 June 2006, 06:50 PM
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