View Full Version : HARDCORE MODELING: BIG BEN: Clock Tower
05 May 2006, 08:39 PM
Well, I managed to squeeze out a roof; I had lots of fun and frustrations, and learned a ton and will continue to work on this model to have something nice for my demo reel. There were so many great entries, and I wish everyone the best.
Weapon of choice: Lightwave 3D 8.3
(Rendering in process...Having some difficulties rendering 1600 x 1200 with only 768 MB RAM)
Front Ortho 1 (http://i66.photobucket.com/albums/h253/jthreattix/orthoSide_Tex.jpg) 2 (http://i66.photobucket.com/albums/h253/jthreattix/orthoSide_wire.jpg)
Top Ortho (http://i66.photobucket.com/albums/h253/jthreattix/orthoTop_tex.jpg)
Perspective (non-render) (http://i66.photobucket.com/albums/h253/jthreattix/Perspect_shaded.jpg)
EDIT: It looks like I may be late with my final entry. This computer just isn't cooperating, Well, I wish everyone else the best of luck.
05 May 2006, 08:48 PM
I dunno, let's hope I get this right. Here's a foundation...
05 May 2006, 08:51 PM
Here's ten characters so that I can post more progress: 1234567890:curious:
05 May 2006, 08:58 PM
Here's maybe 4 or 5 more hours into it.
Halfway there! lol
05 May 2006, 11:32 PM
05 May 2006, 03:37 PM
Jamaar! How's it going? Good to see you participating in a CG Challenge, but I'm curious, are you using Lightwave? How did you learn that, I thought they taught with Maya at CCAD..or did you learn it on your own?
05 May 2006, 08:38 PM
Thanks, guys. :)
Hey Barnabas, yep, I'm using Lightwave. Maya's my second language. :p I'm not quite up to speed with Maya, And don't have that much history with LW, so as opposed to jumping around, I'm gonna stick with LW. And yup, all self taught along with a nice, handful of tutorials. :)
Here's the little ornament dealie thingie on the very top. Or my interpretation, Since reference is like 25 x 30. :rolleyes:
06 June 2006, 12:47 PM
Not too bad, I guess. Some minor porportion or position issues I'll address later. (Feel free to point anything out, though.)
I'm gettin' a lil' scared, though. I'm seeing some things that I'm not particularly sure how to model. But I'll make sure to ask if i'm troubled.
06 June 2006, 01:30 PM
I think you got it ! :thumbsup:
06 June 2006, 03:45 PM
Update: I see I have a minor height problem with the top roof that I'll address, along with some other tiny inaccurracies, but I'm going to try and get all the elements and doodads out the way, first. And FPrime isn't working on the computer that I'm modeling on, so that's why my renders are kinda....eh.
06 June 2006, 03:06 PM
Just an FYI:
ROBERTO's BULLHORN: BIG BEN (The voting thread goes LIVE on the 13th) (http://forums.cgsociety.org/showthread.php?t=368846)
Looking forward to your final entry.
06 June 2006, 03:05 PM
Here is an update .....
ROBERTO's BULLHORN: BIG BEN Voting Thread Will Go Live On Friday June 12 @ MIDNIGHT (http://forums.cgsociety.org/showthread.php?t=369174)
I am NOT looking.
06 June 2006, 12:26 PM
Well, I'm interpreting Friday "June 12" as Friday June 16th so if it is, then I'm still hard at work; if it's too late, then, well, I'm still hard at work. :)
I'll still post some results just for giggles at least by Friday if it's already too late. I'm having a hard time opening up a scene file on the computer that I'm working on with only 512 MB RAM, but I'm working on it. Hopefully I can find a better computer in time.
06 June 2006, 02:55 PM
Opps, yes I meant his friday.
06 June 2006, 03:16 PM
PHEEEWWW!! I've been holding my breath since yesterday...
06 June 2006, 03:16 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.