View Full Version : Blenshape Weighting

05 May 2006, 09:18 AM
So I was wondering if this is the correct weighting order for blendshapes if you want to break a whole shape in 2? So this example is the lips in shape or pursor. (

So that image would be the weighting for the right side with 0.5 for the middle, and getting smaller by 0.1 going left, and vice versa.

Also, I'm getting some weird things happening when I modify the "blendshape deformer" attribute in the component editor of the vertices. For some reason, after I alter those values in the component editor and either delete the blendshape or history; any new or old blendshapes will no longer work. Unless I change the "tweak" attribute to an envelope of 0. However, if i havn't touched the component editor, the blendshapes will work with a "tweak" envelope value of 1 (the default). Why is that?

05 May 2006, 03:50 AM
envelope value just make sure if you want to make that selected node work or not so if you want that node to work make sure envelove is 1..

rest make sure you use paint editor to flod other side vertices to 0 and extract that shape by pressing add button./.. it will create new blend shape for that half.

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05 May 2006, 03:50 AM
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