View Full Version : Hardcore Modeling Challenge: Big Ben (Clock detail)
Well, I'm in the middle of a freelance gig, so I will do just a piece of Big Ben. I will focus on the clock part. For an extra challange I will make most of it with polygons instead of bumb or normal maps. If there is time over when I'm done, I will shade and light the scene.
05-26-2006, 03:33 AM
sounds good :thumbsup:
Thanks for the thumbs up, Binder :)
2h 20min into it. Just using basic colour shaders to differentiate all objects. Currently at 26000 quads. :scream: Spare no expence. :D I could have used a texture for this, but hey it's a modeling contest right?
Comments and constructive critique are welcome.
05-28-2006, 08:18 PM
Looking good so far! :thumbsup:
And yes, modeling all that details is the way to go in this competition. That's what I'm doing with my model too. Otherwise, the Big Ben is just a cube with some fancy textures.
Keep posting, I'll keep checking.
One crit: I think the little ornaments that are just outside (over or under) the numerals are too small.
thanks zzzrByte! You're right about the ornaments. I need to adjust that.
Where did you get that reference image? It looks great. Any chance of a link?:)
Well, I'll try to get some hours in on the model this week. Might be hard though.
05-30-2006, 12:26 AM
Hmm, I can't seem to find where those images came from (one of the pages for "big ben face" on Google Images)...
But I uploaded them to my server for you, so grab 'em while you can:
06-11-2006, 02:48 PM
Just an FYI:
ROBERTO's BULLHORN: BIG BEN (The voting thread goes LIVE on the 13th) (http://forums.cgsociety.org/showthread.php?t=368846)
Looking forward to your final entry.
06-12-2006, 03:13 PM
Here is an update .....
ROBERTO's BULLHORN: BIG BEN Voting Thread Will Go Live On Friday June 12 @ MIDNIGHT (http://forums.cgsociety.org/showthread.php?t=369174)
I am NOT looking.
06-12-2006, 03:13 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.