View Full Version : Hardcore Modeling Challenge: Big Ben (Clock detail)

05 May 2006, 08:01 PM
Well, I'm in the middle of a freelance gig, so I will do just a piece of Big Ben. I will focus on the clock part. For an extra challange I will make most of it with polygons instead of bumb or normal maps. If there is time over when I'm done, I will shade and light the scene.

05 May 2006, 03:33 AM
sounds good :thumbsup:

05 May 2006, 03:31 PM
Thanks for the thumbs up, Binder :)

2h 20min into it. Just using basic colour shaders to differentiate all objects. Currently at 26000 quads. :scream: Spare no expence. :D I could have used a texture for this, but hey it's a modeling contest right?

Comments and constructive critique are welcome.

05 May 2006, 08:18 PM
Looking good so far! :thumbsup:
And yes, modeling all that details is the way to go in this competition. That's what I'm doing with my model too. Otherwise, the Big Ben is just a cube with some fancy textures.
Keep posting, I'll keep checking.
One crit: I think the little ornaments that are just outside (over or under) the numerals are too small.

05 May 2006, 04:10 PM
thanks zzzrByte! You're right about the ornaments. I need to adjust that.

Where did you get that reference image? It looks great. Any chance of a link?:)

Well, I'll try to get some hours in on the model this week. Might be hard though.

05 May 2006, 12:26 AM
Hmm, I can't seem to find where those images came from (one of the pages for "big ben face" on Google Images)...

But I uploaded them to my server for you, so grab 'em while you can:

06 June 2006, 02:48 PM
Just an FYI:
ROBERTO's BULLHORN: BIG BEN (The voting thread goes LIVE on the 13th) (

Looking forward to your final entry.

06 June 2006, 03:13 PM
Here is an update .....

ROBERTO's BULLHORN: BIG BEN Voting Thread Will Go Live On Friday June 12 @ MIDNIGHT (
Until then...
I am NOT looking.


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06 June 2006, 03:13 PM
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