I’m trying to rig a model in Maya.
My first question is how do I attach controls to the bones. I attached a parent constraint to the hip, and that works very well, but when I do this for the rest of the bones, it just stretches them. What am I doing wrong?
As for my arm setup, I have a 4 fingered hand (including thumb) where the wrist is attached to an IK arm. I can move the IK arm around, but I’d like to be able to rotate the hands if I wish.