I know it can be a very silly question but I had to ask.
(First, I am using the XSI biped rig.)
Let say I animated the arm with FK,
then I want to animate it in IK, so I blend to IK.
However instead of remaining in its pose, the arm hits
the IK pose. So I turn on the IK/FK ghosting and see the
IK bones are in its default pose.
So now I am trying IK to exactly match the FK,
to continue animate from the FK pose.
(I saw my friend doing this with matching thing with
Maya/Hogan rig and I thought it was great.)
Is it possible in XSI?
If not, can you suggest a setup capable of doing such
matching between IK and FK.
I would very much appreciate any help.....
Thank you in advance !