View Full Version : Bones>> 'Match FK' & 'Match IK' possible?

05 May 2006, 04:29 PM
Hello all....

I know it can be a very silly question but I had to ask.

(First, I am using the XSI biped rig.)

Let say I animated the arm with FK,
then I want to animate it in IK, so I blend to IK.

However instead of remaining in its pose, the arm hits
the IK pose. So I turn on the IK/FK ghosting and see the
IK bones are in its default pose.

So now I am trying IK to exactly match the FK,
to continue animate from the FK pose.

(I saw my friend doing this with matching thing with
Maya/Hogan rig and I thought it was great.)

Is it possible in XSI?

If not, can you suggest a setup capable of doing such
matching between IK and FK.

I would very much appreciate any help.....

Thank you in advance !

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05 May 2006, 04:29 PM
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