View Full Version : Lightmap based Ambient Occlusion

05 May 2006, 03:55 PM
Hello all,

I wrote a tutorial on Lightmap based Ambient Occlusion. This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI.
The basic idea behind this, is to create faster and non-flickering (animation) renderings.

You can download a video tutorial on the bottom of the page.


05 May 2006, 03:06 AM
Thnx a lot Jankin...

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05 May 2006, 03:06 AM
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