View Full Version : Problems with bipes in 3dsmax
05 May 2006, 02:15 PM
Hi, I have some problems with the bipes i used for my model.
They use wrong dots and some dots wont move,other move but the mustn't.
When i move the bipes of the left leg, some dots of the right one will move,too.
I used a skin modifiere and added the bipes but i cant change the radius.
And i cant fix the problem with the skin modifier. Maybe i just set some wrong values, maybe i added the wrong modfier or i did something else wrong.
have a look:
05 May 2006, 01:52 AM
Do a skinning tutorial bud.
05 May 2006, 08:30 AM
... are u kidding?
I asked for help not for some stupid sayings.
Tutorials never fix problems, they only tell the reader the basics.
So if you realy want to help, do it and stop telling nonsense.
05 May 2006, 11:39 AM
Take it easy! Gman give You the right answer... it is skinning problem...
05 May 2006, 12:06 PM
"Tutorials never fix problems, they only tell the reader the basics."- The problem you're experiencing is 'the basics'. The tutorials on the net are not always helpful, but the ones that ship with Max are pretty good (under the help menu).
"I used a skin modifiere and added the bipes but i cant change the radius."
-You want to change the envelopes, press the big "EDIT ENVELOPES" button on the skin modifier (the shortcut is 1) and then use the move tool to change the radius. You can also tick the box marked "verticies" and then select individual "dots" to give them weighting relative to the vertices.
"So if you realy want to help, do it and stop telling nonsense."
- IMHO you should check the user-reference before posting questions on forums.
05 May 2006, 05:09 AM
Yerude, i was trying to give you a simple answer to a basic problem, if you don't have the common sense to realise that, then maybe skinnings not your biggest issue. I took the time to read your post and give you a solution, and you fling that crap at me! We're all friends here, maybe you should start showing a little respect. 'Ye' very 'rude'.
05 May 2006, 05:09 AM
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