View Full Version : problem in scaling bones in maya

05 May 2006, 04:09 PM
i created 4 leg animal bone structure in maya. later when i try to scale, it is not equaly scaled front leg's and back leg differs in scale
i try Local rotation Axes and Oreint joint option(oreintation=xyz,Secound axis world orentation= +y)
but still problem exists.
Please help me :eek:

05 May 2006, 05:49 PM
try grouping all the bones together and scaling the group

05 May 2006, 12:35 AM
Hi. Try turning off segments scale compensate for every joint in the chain you want to scale up. Although the grouping technique will work as well.

05 May 2006, 04:47 AM
Thank u very much for solving :thumbsup:

CGTalk Moderation
05 May 2006, 04:47 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.