View Full Version : creating/transferring animated rigs
05 May 2006, 10:07 PM
I'm beginning a new project as lead, but my character animator has limited experience with Maya, and I have very little knowledge of character animation. He wants to buy Motion Builder, but our company is reluctant to make the investment. I am wondering if it is possible to create a rig with basic animation sets (walk, hit, attack, death, etc) that can be used on different meshes of different proportions, and then further tweaked. If it is possible, can someone please walk me through the basics, or let me know where I can find the info?