View Full Version : Game-ish Fight WIP

05 May 2006, 10:18 AM
I decided to do a more game-ish version of a fight animation I started a while ago. Obviously this is a work in progress. I've only gone through 1 pass of smoothing on the first half, and the end (after the knight jumps off the golem's back) doens't even have basic breakdowns/timing yet, but I figured I'd start getting feedback as I went. Any suggestions/comments are welcome :)

(Updated) v Golem (

05 May 2006, 05:05 AM
cool dude! just looks really poppy so far.. need some smoothing out when he just stops and changes direction. i think if you just overlap the knight's actions like crazy when he moves, it would flow a lot better.. and also the stab needs more hold on the anticipation. cool start though! it's only a first pass, so maybe im being too harsh :D but hey keep updatin! lookin forward to more! cheers

05 May 2006, 06:09 AM
Updated (link in main post).

05 May 2006, 08:11 PM
Niiiice. :cool: Very snappy delivery, great example of a cartoony action style without having overly cartoony characters. Only a few very minor crits: When the knight blocks the golem's hit, it feels a little to much like the golem isn't putting much into the blow. Possibly have the golem's arms follow through instead of bouncing back, and maybe have the knight keep the sword in the blocking position a bit longer. Maybe even have the knight slide backwards a pace or so. The other thing is when the knight prepares to do the back flip, I would like to see him bend down quite a bit more than he does. The depth he goes to now looks as if he is just recovering from the previous jump, not as if he is preparing for such a huge leap. Also, his legs don't extend all the way, there's always a slight bend to them. The end result is that it looks as if the back flip is really easy for him, even easier than the much smaller jump he made just a half second before.

This peice has a great animation style. I like. :thumbsup:

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05 May 2006, 08:11 PM
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