View Full Version : finding the shader attached to a polygon

05 May 2006, 03:30 PM
Hi, how can I find out which shader is attached to a specific polygon instead of to the whole shape?

05 May 2006, 05:01 PM
Yes you can. Just run the command:

hyperShade -shaderNetworksSelectMaterialNodes NAME_OF_THE_POLYGON;


05 May 2006, 06:41 PM
Thanks! Worked like gangbusters

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05 May 2006, 06:41 PM
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