does somebody now a good method to make an object which is animated(with a FDD mod) breaks up in parts?
I made some fragments, and selceted them all and putted an FDD mod on them. then i animated the controle points of the FDD.
later i made a new pflow, which takes every fragment to be a particle. and with a collision i let them break up.
i got 3 problemes with that. probleme 1 is, that it is very slow, because every fragment has a own FDD on it.also, when i move the timeslider back, then max crashes.
no 2 is, that at the moment, when the deflector touches the fragements, they fly away, but in the next frame, the script update the shape again, and the hole disappears.
no 3 is, that the particles deforming is visible in the viewport, but not in the render.
I also tought about reactor, but i didn't find a way to keep the deforming animation, and a
the same time use the fragment collection.
here is the script i used,i didn't write it by myself(have no experience with scripting:shrug: )it is from allan mckays fragment tut.