View Full Version : Mr. Nitro

05 May 2006, 07:05 AM
I'm sitting here, nerding out with Mr. Nitro just to have fun blowing stuff up. Can Mr. Nitro "blow up" Ubershapes? If so, how the heck? =)

The documentation isn't too descriptive on how to use this plugin.

05 May 2006, 08:44 AM
Just make the ubershape a child of Mr. Nitro. Drag the timeline. Watch the polygons fly :)

05 May 2006, 01:45 PM
You need to be aware of the fact that Ubershape can have preview and render polygon densities so if you set something up and like the way it looks in Animator, make sure that you set the Camera divisions to the same values as the EI divisions in the plugin.

05 May 2006, 03:59 PM
Definitely consider using Mr. Nitro 2 over Mr. Nitro. v2 has more visual feedback of the shockwave which helps considerably.

05 May 2006, 05:20 PM
Thanks guys! Mr. Nitro 2 is definitely the way to go. I figured out how to blow up ubershapes too. I also figured out what I was doing wrong but I'm kinda confused.

I thought that if you drag an object into another object in the project explorer, the object would be parented. However it didn't work until I use the "Parent" command while having the uber shape selected and then selecting the Mr. Nitro object.

I'm still learning the ropes with EI so I'm guess that my assumption that both methods of parenting work the same is incorrect.

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05 May 2006, 05:20 PM
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