View Full Version : WIP for short film "Migrance"

04 April 2006, 09:11 PM
Hello, just getting a thread started for an experimental video I'm working on called "Less Than Greater Than". It is about a humanoid muticellular being that moves through petri-dish-inspired structures.

Here is a short (5 sec) render test of the figure. No sound. Quicktime.

06 June 2006, 12:33 AM
Here is test render #2:

06 June 2006, 02:15 AM
dude thats really cool can't wait to see where it goes:thumbsup:

10 October 2006, 06:21 PM
Hello all, this is a rough cut of the short, renamed to "Less Than Greater Than". I'm open to all criticisms, so please comment on what works, what doesn't, what needs work, etc.

Running Time: 3:15
quicktime 7

10 October 2006, 04:46 PM
Hello, just adding a few stills

10 October 2006, 05:10 PM
This is a really good idea that you can do just about anything with. I strongly reccomend you try and avoid all the static floating your character does. Like instead of having him float through a scene in one pose have him climbing and actually manuevering through.

Since your character is also see through you will need stronger siloette (sp?) Like for example when he is laying down his wrist goes to a strange angle and looks like it is broken. I know it is just the camera angle but still.

I think if you make him activly moving and exploring it will be far more interesting. I see you are already making hints at his world being the same as our world with the setting sun and moon.

Good work though.

10 October 2006, 05:57 PM
Thanks I appreciate the comment. The trick is that I definitely want this calming, meditative mood. The character should be moving through all of these places in a sleepy haze. So I wouldn't want any added motion to give a very active 'explorer' vibe.

I'm thinking of adding a voiceover or sample of scientists talking. This might give the mind something else to focus on in the static shots. Or, I could maybe have everything else around the character be more active, so people get their 'motion' fix, and maybe the contrast would add more to the haziness of the character?

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10 October 2006, 05:57 PM
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