View Full Version : 3dsmax7 Skin+Biped envelope behaviour

04-30-2006, 01:10 PM

I'm using Skin to skin my biped; something's happening and I'm not sure it should. I'm moving my bones around to test for big problems in the mesh, but when I do this the envelopes remain in the default position. In the attached picture you can see that the head is tilted forward, but the envelope is still where it was when the biped was in its default pose.

This happens all over the body! Is this normal? I can't imagine how to control the envelopes properly if so. What am I doing wrong?


EDIT: I've added a picture of the arm!

04-30-2006, 06:08 PM
It's a normal thing, just scrub your time slider one frame ahead or back then back to the orginial time. The view port is not being updated, that's all.

05-01-2006, 01:03 PM
Thanks, you're a life-saver. I can't believe I didn't try this :).


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05-01-2006, 01:03 PM
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