View Full Version : Subsitute geometry issue

04 April 2006, 06:28 PM
Hi guys, i just got switched over to Maya 7 from 6.5, and new to the subsitude geometry.

I have a mesh with texture, UVs and weights on it, and i need to add few polygons on this mesh.

So i tried to use the subsitute geometry, I added 2-4 faces on a duplicate mesh and subsitute to the old mesh. Weightings and UVs stay on the mesh, but I lost the shader, so I have to manually assigne the mesh to each shader again. Anyone knows how to avoid this from happening?

Lastly, unlike 6.5, there is delete non-skin history, I want to delete the polyUnite, Separate, split hisotry from the mesh but I couldn't find this anymore in 7, there's delete non-deformer command but doesn't look like the same in 6.5. Is there another way to delete this history in maya 7?

Thanks a bunch in advance!


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04 April 2006, 06:28 PM
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