View Full Version : normal mapping in zbrush and then importing in to maya HELP

04 April 2006, 08:16 PM
I was wondering if someone could help me with normal mapping in zbrush and then importing it in to Maya? Also when I draw in zbrush and for example drag the brush across the model it leaves spots it does not make a nice line. PLEASE HELP!! It would be appreciated. Thank you.

04 April 2006, 01:08 AM
Hi, for the unclean lines increase your mouse average 100%, and dont stroke to quickly.

For Normals (

or just search normal at ZbrushCentral

04 April 2006, 01:21 AM
Thank you david for helping me with my problems :)

04 April 2006, 10:47 PM
The best result I have got for normal maps have been using this workflow....

1. Lay out model UVs in 0-1 space
2. Import as an OBJ into Zbrush
3. Scuplt away like a maniac
4. Drop down to the lowest subdivision level and open Zmapper
5. Use one of the surface sampler presets from Zbrushcentral and generate a Tangent space map
6. Use the JS_Normaliser in Maya to render with Mental Ray

Dont use the bump node in Maya and change to tangent space. I have never een able able to get good results from it

Try doing a search for normal maps in the Game Art forum

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04 April 2006, 10:47 PM
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