i was just wondering whether some of you came across the same problem i am having right now. Whenever i try to bake shadows with MR some of my surfaces have "shadow spikes".
Unfortunately i do not have acess to my ftp atm, but just imagine using the photoshop Angle Gradient.
The strange thing is that to surfaces look great when they are rendered but as soon as i start to batch bake them in MR the discribed problem occurs. Oh and my geometry is picture perfect. So no "spiky" vertices that could produce shadows. I played around a bit but could not get rid of this problem.
Anyone has an idea ? Help would greatly be appreciated. It is driving me nuts :(