View Full Version : zBrush and silo

04 April 2006, 08:44 AM
as we know dividing the mesh several times gives us a lot of polygons, sometimes so much that max nanot handle it.
a solution to that could be to move the mesh to silo and use its topology brush feature i've seen on their site but i havn't tried it out yet (i don't like to install apps and remove them again, i don't know why!).
does anybody have experience with it?

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04 April 2006, 08:44 AM
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