View Full Version : RTT + Mental Ray Shaders

Sebastian Tusk
04 April 2006, 02:58 PM
I can use successfully the Render To Texture feature in 3ds max with the standard max materials. But I have difficulties if I want to use Mental Ray shaders. Even simple shaders yield nothing than black. I would say that RTT simply doesn't work with mental ray shaders but the dgs shader works as expected.

What can I do to get RTT together with Mental Ray shaders to work? What is the difference between the dgs shader and other shaders?

Thanks for your help

05 May 2006, 06:35 PM
Which version of max are you using?

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05 May 2006, 06:35 PM
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