View Full Version : Maya obj import
04 April 2006, 07:49 PM
So ive followed all of the zbrush maya pipeline tutorials and ive gotten the displacement maps to work when using Auvtiles in zbrush exporting obj with new uv set then exporting the disp. map then linking it in maya. So that all works fine and great if I just want a texture to link to the color on a maya shader on an obj with a zbrush auvtile uv set it just dosnt work. the texture dosnt set on the obj right. This is probably so obvious that its not mentioned in the pipeline guides so I would really apreciate a solution. Thanks in advance.