XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Hardcore Modeling Challenge: David (FULL BODY & SHADING)

04-21-2006, 07:51 AM
Well, I'm building up my companys modeling portfolio, so why not add a classic sculpture to the mix :) ...

This is just a rough start phase. No flow definition as of yet. It was once just a cube.

The proportions dont match yet, I will pull-push everything into place as soon as i have most things modeled. Its a weird workflow I know, but it just works for me.

A 2hrs into modeling quick render.

Rod Seffen
04-21-2006, 08:40 AM
Are you sclupting or modeling this?
I'd like to see someone do it in zbrush. I don't think a poly model can really do this sculpture justice, a zbrush scultping would come closest to it.

04-21-2006, 09:59 AM
Hey, great start! Don't forget to show wires while you step beyond.

04-21-2006, 11:41 AM
nice start
good base
want to see more from u


04-30-2006, 02:55 PM
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID! (http://forums.cgsociety.org/showthread.php?t=352022)
Just a reminder


05-08-2006, 03:11 PM

ONE WEEK TO GO :The Hardcore Modeling MINI-Challenge #1: The David (MAY 15th) (http://forums.cgsociety.org/showthread.php?t=354766)

ROBERTOS BULLHORN: Expanded RULES for the FINAL RENDER (http://forums.cgsociety.org/showthread.php?t=354104)


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