View Full Version : Hardcore Modeling Challange! The David:Full Body
04 April 2006, 09:26 AM
Original thread: http://forums.cgsociety.org/showthread.php?t=347627
Ok, so. Here we go again.
To little time, to fun to miss out on.
Going for learning rather then winning, but I'm hoping that you (yes, YOU) are to chicken to enter(Craaa, Craaa, chicken, chicken!:twisted: ), which will grant me the nr 1 spot effortlessly. :D
18 days I can use until May 14th, roughly 2 hrs a day bringing up the total time I have to make this: 36 hrs.
Goal check points:
Rough body done April 23
Rough face done April 30
Refining details done May 7
Finished body May 14
Easy as dismanteling a nuclear bomb after detonation...
04 April 2006, 01:32 PM
cool waiting for updates
04 April 2006, 06:02 PM
Thanks thebest! :D
Didn't have much time tonight, so after one hour I have completed the rough mock-up of the stone part that David is standing on.
Took longer then I thought...
6 hours left to make the rough body.
04 April 2006, 08:30 PM
just keep going u are doing great :thumbsup:
04 April 2006, 11:46 AM
Wow the rough block is very rough! Great start!!
04 April 2006, 04:33 PM
Starting the rough mock up of the body, trying to get the stance correct.
Time for this 1:30
total time so far: 2:30
Man, there is a reason I work with buildings. Organic modeling is going to be a great new experience. Only worked with a few times
04 April 2006, 05:50 AM
shaping is nice
u have good speed but it need more time to do and more attention
it is not a normal work!!!
04 April 2006, 10:38 AM
2 more hours, so 4:30 in total. Starting to connect the different pieces.
Thanks, alshakno, yeah I need a lot more time to add all the details.
Next I'll be making feet and hands. Hope to get it done by tomorrow
04 April 2006, 12:51 PM
Rough body done.
Next: rough face
04 April 2006, 12:29 AM
Somebody do a rough first, somebody do the finished piece part by part, it is interesting.
I am doing near finished and am looking the rough approach with curiosity.
Personally I think the rough approach is suited when you are inventing a character
but it is not necessary when blueprints of these quality are provided. But probably
I am wrong and it can give a correct body proportions so I will be watching.
04 April 2006, 12:22 PM
The main reason I'm making a rough is that I intend to covert it to Sub-D, to make the details. I haven't worked with sub-d in four years, so I thought this was a good place to re-learn.
04 April 2006, 06:23 PM
Turned into sub-d. Started to work with the torso. I have put the head on hold for the moment. I have some freelance work coming up and might have to cut this short. I will make the head at a different time.
worked 2 hours adding edges and working with the torso.
+ 2 hours that I forgot to log last time
total time 8:30
04 April 2006, 04:14 PM
Well, it's been fun to model David, and inspirational to watch all the other participants, but I have to withdraw from the challange this time. The freelance work I was waiting for came up sooner than expected and will start tomorrow. As I already have a full time job, time to model for this challange will be close to zero.
I will however finish the body, (maby also the head) after the freelance is over and I have some time. But I will post that in the 3D wip thread instead.
See you all on a different challange!:wavey:
04 April 2006, 03:53 PM
thats a shame, it was looking good, make sure you do finish it - having a 'David' in your portfolio can only be a good thing.
04 April 2006, 02:46 PM
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID! (http://forums.cgsociety.org/showthread.php?t=352022)
Just a reminder
04 April 2006, 02:46 PM
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