View Full Version : filter texture lookup and bump maping

04 April 2006, 09:48 PM
is there a way to link a mib_fliter_textutre_lookup to a mib_bump_passthrough_map?

above is the bump network applied to a MR shader.
beneeth a filter network to avoid moire pattern for detailed texture sush as textiles.

but what if u wanted to avoid moire pattern in your bump when applying a detailed repetitive texture as a bump ?

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04 April 2006, 09:48 PM
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