View Full Version : 3ds max Character Studio with Facial Bones setup??

04 April 2006, 06:16 AM
Hi guys..!
I jus wanted to enquire if its possible to use character studio's biped within 3ds max 7 along with a facial bones setup for my character..? if possible how do I remove the head of the biped for my character.?
Thanks in advance..

04 April 2006, 03:32 PM
Personally I'd leave the cs head where it is and use it as the parent for all of the facial bones - if you don't want it to have any influence on your character just dont include it in the skin or physique modifier. Otherqise you'll have to make some other overall head / neck control anyway...

04 April 2006, 04:46 PM
you cant remove any parts of biped (arms, legs, head) thats just the way it is
do as john says


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04 April 2006, 04:46 PM
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