View Full Version : Discussion of visual styles for a space game

04 April 2006, 09:29 PM
I've been working on a space game where the visual style tends towards realism but I'm wondering; what do you guys think about a space game with a non-photorealistic slant? I haven't been able to find much reference for such a look but think movies/shows like Appleseed, Titen AE, and certain parts of Cowboy Bebop, Ghost in the Shell and Invader Zim (which is a big influence on me). Imagine if you will almost a Zelda: Wind Waker stylized game, but in space.

Is this something you think would be cool to see? I want my game too look great but photorealism can only go so far until it all starts looking the same and X3: Reunion really sets the bench here imo, and thats with a hefty budget. It would also _greatly_ lesson my art burden to not try for perfect realism and would allow me to gave the game some flavor and possibly even some humor.

None of these are in a space setting I'm afraid but here are some example scenes of the basic look I'm going for:

Let me know what you guys think and if you can recall any space games, movies, 3d scenes/models that have followed along the same vein. I'm definitely looking to make my game stand out so anything outlandish would be a plus.

Thanks! (

04 April 2006, 03:41 AM
ADMIN - Double post, please nuke tnx

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04 April 2006, 03:41 AM
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