View Full Version : OBJ/UV import problem


rustbucket
04 April 2006, 09:17 PM
I've imported an obj model of mine into zbrush (with the UV's all layed out in a 1:1 block), sculpted to my hearts content, and am now ready to start texturing. The problem im having is that when I import my photoshoped texture into zbrush, it displays it on the model as if it hasent been UV mapped. I opened the original obj. into a clean maya scene just to make sure the UV's were there and everything was gravy. Do I need to flip my texture? Is there a setting im missing? is there even a way to check your uv's? Any insight would be great.

Thanks in advance,

Colin

benclark
04 April 2006, 01:58 AM
You got it right, if you've mapped the UVs in Maya then you need to flip the texture.

Its in the texture menu at the top somewhere.

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04 April 2006, 01:58 AM
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