View Full Version : Issue: Bake error when using lightmap node

04 April 2006, 11:23 AM
I am making a character using misss_fast_skin, everything go right until I decide to bake it and use the texture for real-time purpose
But whenever I bake my character, I receive this message:

// Warning: (Mayatomr.Lightmap) : misss_fast_skin_maya1SG-Mat: couldn't find instance material, ignored //

I try to understand it. Simplize my shading group, assign new material to my model. And after a long time of testing, I find that whenever we use MR light map node in our shading network... It turn out that kind of error .
Anyone know how to overcome this issue... Or Alias has done sth to fix it???

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04 April 2006, 11:23 AM
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