But whenever I bake my character, I receive this message:
// Warning: (Mayatomr.Lightmap) : misss_fast_skin_maya1SG-Mat: couldn't find instance material, ignored //
I try to understand it. Simplize my shading group, assign new material to my model. And after a long time of testing, I find that whenever we use MR light map node in our shading network... It turn out that kind of error .
Anyone know how to overcome this issue... Or Alias has done sth to fix it???