View Full Version : Cool things...


manuel
04 April 2006, 10:12 AM
I noticed a lot of other program specific forums here on CGTalk have a "Cool things no one knows about..." thread as a sticky on the top level of the forum. I think it would be a good thing to do the same thing for this forum. Heaven knows EIAS has acquired a lot of sneaky little shortcuts over the years that newbies fail to find easily, like the right-click on pop-up menu's to apply to all selected items...

NorthernLights
04 April 2006, 02:54 PM
I always liked setting the anti-aliasing mode to Adaptive and the levels both to 255. You get an ultra crisp image that's really great for stills.

Vizfizz
04 April 2006, 04:51 PM
I'm fine with the idea. If you want to start a new thread and help collect tips, I'll be happy to make the thread sticky. The more user help I have the better!

manuel
04 April 2006, 05:12 PM
Okay, I'll do that straight away. So please stop posting in this thread people.

Burney
04 April 2006, 11:18 AM
Hi Brian,

How about start a 'materials lab' sticky thread ? Make a sample project with some standard lighting setup and let the EIAS users and experts alike to start cooking using the packaged shaders and images files only, and post the mtr.zip and preview for the community to share? Any thought?

Regards,
Burney

halfworld
04 April 2006, 02:15 PM
Shhhh, I'm already working on this, hope to post soon ;)

Ian

manuel
04 April 2006, 05:34 PM
Cool, as long as the model being used to show of the materials is more interesting/informative than a shaderball.

halfworld
04 April 2006, 11:08 AM
I think we need to rename that the 'Shadeball'. Shader implies that it shows shaders...

So who let that pedantic git Ian in then?
Ian ;)

manuel
04 April 2006, 03:17 PM
MaterialBall? Shaded Ball? Shi** Ball?

Burney
04 April 2006, 02:15 AM
How about Materion, Shaderion, Shadrial, materixes...hehehe!!

CGTalk Moderation
04 April 2006, 02:15 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


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