View Full Version : Raising a Dead God
04 April 2006, 07:39 PM
This is something i've been working on over the past week and would really like to finish it. I thought I would post it here to get any crits or comments. Hope you like it.
UPDATE: After letting this sit for a long time I got back on it and now I'm trying to finish it.
04 April 2006, 07:42 PM
Trying out different poses
04 April 2006, 08:01 PM
The first pose seems like he's fighting the thing, I'd go with the second one.
Good progress :)
04 April 2006, 08:57 PM
I'd rather see advancing on the third stance, feels more like there is this powerful, dangerous ritual going on, which I guess it is. :)
I really like the way it's heading, the details on the undead one, especially the weight you managed to bring forth, imo.
04 April 2006, 09:21 PM
Yeah i definately need to make sure it looks like he is raising the dead, not fighting. Thanks for the comment.
04 April 2006, 09:37 PM
I'd go with the very first pose and add this glowing orb thingie you added to the last two poses :)
(It looks sooo realistic :eek: Wish i could paint like that :applause: )
04 April 2006, 09:45 PM
nice work !
the only thing i wanna comment is that the character wich trying to rise the dead skeleton guy seem to be one of those small lego guys.. like if he was a doll, it makes
me think that the skeleton is normal sized, and the guy is smaller.. instead of that the
skeleton is HUGE dead thing, and the guy is normal sized.
But I guess it's just because its wip :P
04 April 2006, 09:55 PM
Very nice work - I'm not going to say anything about it, I'm sure you will work everything out by yourself.
04 April 2006, 10:02 PM
Nice... are you going to add color?
04 April 2006, 10:33 PM
I would love to see this as a fully fleshed out color piece - really beautiful work here. It looks 'concept' ish but would veer out of that category with some fine tuned details. Looks excellent, well done! :)
04 April 2006, 12:26 AM
Hey I'm reaaaaaaaaally liking this! Really dramatic! I was so excited when I saw the image pop up on my monitor lol.. ok enough of that.. =D
I think out of the poses u tried out. the 2nd one is best. But, I suggest having him holding his staff in the air.. with him looking into the air too. head swung back a bit.. with the staff glowing or something. Right now, having the energy ball thing in his hand, doesn't exactly work in my opinion, it's more like he's charging it up to throw.
Another thing is, you could try to move him a little closer to the dead rising, shrinking him a teeny bit too. This would make it more dramatic and ..i think a better scale for the dead guy.
Keep it up. excited to see the finished piece!
04 April 2006, 12:51 PM
I love the scale! I would like to see some pieces of rock falling from the skeleton to reinfroce the movement.
Please comment on my piece.
04 April 2006, 12:59 PM
I'd say, put both his arms in the air, either holding the staff with both or with one of them...just a thought... then it looks like he's really putting alot of effort into it. :)
04 April 2006, 03:46 PM
Thanks for the replies everyone. I will take all suggestions into consideration. I've been playing the hell out of the Oblivion game so I haven't been spending as much time on this as I want to, but I will continue to develop it. So keep the comments coming.
I will be coloring this in the end. I just like to get it almost done in black and white first. I like the idea of adding bigger chunks of rock and will see how that looks. And I will work on the Wizard's pose some more ;)
04 April 2006, 01:48 AM
If you are still looking for suggestions on the caster, I recommend that you place him on his knees like you would a worshiper, and then arch his back like he is lifting something heavy. That way it looks like the god is moving because of his effort.
You can use almost any B film as a reference to this position. The body is always straining and the caster is screaming like a weight lifter does before he send the bell over his head. This might mean that you will have to loose the staff, or place it in both hands.
I don't known if it's a useful suggestion, but if it helps, great.
09 September 2006, 03:34 PM
I updated the first post with a color version ... I let this sit for a long time and now I'm picking it up to finish it. I'm trying to get the colors looking good.. still don't feel right about it yet... will continue to work on it. Any comments are welcome.
09 September 2006, 04:36 AM
Maybe a sun-flare off to the left would help with the dramatics. Or a really dark sky with storm clouds billowing to increase the drama.
09 September 2006, 05:57 AM
I didn't completely get the summoning thing at first. That skeleton just looks too intimidating/threatening/plain scary/well done, while the guy doesn't really seem too necromantic.
Maybe some glowy coming from the pit, to match the guy's magic hand, would help the mind connect the two (there already looks to be a lot of purple in the skeleton's underside).
09 September 2006, 12:50 PM
I like those suggestions... I'll pay around with it and see what I can do. Thanks :)
09 September 2006, 04:25 PM
I made some changes that I think helped a lot. This is close to what I uploaded as final
09 September 2006, 05:32 PM
I absolutely love the dead god itself, and the overall sepia tones of the image. The power and the pain it evokes is exceptional. But that necromancer is just not doing it for me, I'm afraid. His armor seems too cute, if I could say that without offence - I got the image of mickey mouse as the wizards apprentice (Sorry !!!). His pose seems unrelated to the god; he's staring at his hand as if he's unaware of the god rising, also his hair and cape are being blown back away from the pit but none of the dust and dirt from the pit is blowing outwards; it's just falling straight down.
I hope this is helpful.
my recent WIP: http://forums.cgsociety.org/showthread.php?t=408948
09 September 2006, 06:17 PM
I've had a few other crits about the wizard so I'm going to try and tweak him.
09 September 2006, 07:14 PM
Here are some tweaks to the mage
09 September 2006, 06:10 AM
This is simply amazing. My only critique was related to the Necromancer, but it's been fixed already.
I absolutely love it! It has such power and scale and the colours look fantastic. :thumbsup:
10 October 2006, 12:03 PM
Yes, yes this is looking most awesomely.
10 October 2006, 12:03 PM
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