XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Raising a Dead God

04-10-2006, 07:39 PM
This is something i've been working on over the past week and would really like to finish it. I thought I would post it here to get any crits or comments. Hope you like it.

UPDATE: After letting this sit for a long time I got back on it and now I'm trying to finish it.


04-10-2006, 07:42 PM
progress shots





Trying out different poses


04-10-2006, 08:01 PM
The first pose seems like he's fighting the thing, I'd go with the second one.
Good progress :)

04-10-2006, 08:57 PM
I'd rather see advancing on the third stance, feels more like there is this powerful, dangerous ritual going on, which I guess it is. :)
I really like the way it's heading, the details on the undead one, especially the weight you managed to bring forth, imo.

04-10-2006, 09:21 PM
Yeah i definately need to make sure it looks like he is raising the dead, not fighting. Thanks for the comment.

04-10-2006, 09:37 PM
I'd go with the very first pose and add this glowing orb thingie you added to the last two poses :)

(It looks sooo realistic :eek: Wish i could paint like that :applause: )

04-10-2006, 09:45 PM
nice work !
the only thing i wanna comment is that the character wich trying to rise the dead skeleton guy seem to be one of those small lego guys.. like if he was a doll, it makes
me think that the skeleton is normal sized, and the guy is smaller.. instead of that the
skeleton is HUGE dead thing, and the guy is normal sized.
But I guess it's just because its wip :P

04-10-2006, 09:55 PM
Very nice work - I'm not going to say anything about it, I'm sure you will work everything out by yourself.

04-10-2006, 10:02 PM
Nice... are you going to add color?

04-10-2006, 10:33 PM
I would love to see this as a fully fleshed out color piece - really beautiful work here. It looks 'concept' ish but would veer out of that category with some fine tuned details. Looks excellent, well done! :)

04-11-2006, 12:26 AM
Hey I'm reaaaaaaaaally liking this! Really dramatic! I was so excited when I saw the image pop up on my monitor lol.. ok enough of that.. =D

I think out of the poses u tried out. the 2nd one is best. But, I suggest having him holding his staff in the air.. with him looking into the air too. head swung back a bit.. with the staff glowing or something. Right now, having the energy ball thing in his hand, doesn't exactly work in my opinion, it's more like he's charging it up to throw.

Another thing is, you could try to move him a little closer to the dead rising, shrinking him a teeny bit too. This would make it more dramatic and ..i think a better scale for the dead guy.

Keep it up. excited to see the finished piece!

04-11-2006, 12:51 PM
I love the scale! I would like to see some pieces of rock falling from the skeleton to reinfroce the movement.

Please comment on my piece.

04-11-2006, 12:59 PM
I'd say, put both his arms in the air, either holding the staff with both or with one of them...just a thought... then it looks like he's really putting alot of effort into it. :)

04-11-2006, 03:46 PM
Thanks for the replies everyone. I will take all suggestions into consideration. I've been playing the hell out of the Oblivion game so I haven't been spending as much time on this as I want to, but I will continue to develop it. So keep the comments coming.

I will be coloring this in the end. I just like to get it almost done in black and white first. I like the idea of adding bigger chunks of rock and will see how that looks. And I will work on the Wizard's pose some more ;)

04-12-2006, 01:48 AM
If you are still looking for suggestions on the caster, I recommend that you place him on his knees like you would a worshiper, and then arch his back like he is lifting something heavy. That way it looks like the god is moving because of his effort.

You can use almost any B film as a reference to this position. The body is always straining and the caster is screaming like a weight lifter does before he send the bell over his head. This might mean that you will have to loose the staff, or place it in both hands.

I don't known if it's a useful suggestion, but if it helps, great.

09-26-2006, 03:34 PM
I updated the first post with a color version ... I let this sit for a long time and now I'm picking it up to finish it. I'm trying to get the colors looking good.. still don't feel right about it yet... will continue to work on it. Any comments are welcome.

09-27-2006, 04:36 AM
Maybe a sun-flare off to the left would help with the dramatics. Or a really dark sky with storm clouds billowing to increase the drama.

09-27-2006, 05:57 AM
I didn't completely get the summoning thing at first. That skeleton just looks too intimidating/threatening/plain scary/well done, while the guy doesn't really seem too necromantic.
Maybe some glowy coming from the pit, to match the guy's magic hand, would help the mind connect the two (there already looks to be a lot of purple in the skeleton's underside).

09-27-2006, 12:50 PM
I like those suggestions... I'll pay around with it and see what I can do. Thanks :)

09-27-2006, 04:25 PM
I made some changes that I think helped a lot. This is close to what I uploaded as final


09-27-2006, 05:32 PM

I absolutely love the dead god itself, and the overall sepia tones of the image. The power and the pain it evokes is exceptional. But that necromancer is just not doing it for me, I'm afraid. His armor seems too cute, if I could say that without offence - I got the image of mickey mouse as the wizards apprentice (Sorry !!!). His pose seems unrelated to the god; he's staring at his hand as if he's unaware of the god rising, also his hair and cape are being blown back away from the pit but none of the dust and dirt from the pit is blowing outwards; it's just falling straight down.

I hope this is helpful.


my recent WIP: http://forums.cgsociety.org/showthread.php?t=408948

09-27-2006, 06:17 PM
I've had a few other crits about the wizard so I'm going to try and tweak him.

09-27-2006, 07:14 PM
Here are some tweaks to the mage


09-28-2006, 06:10 AM
This is simply amazing. My only critique was related to the Necromancer, but it's been fixed already.

I absolutely love it! It has such power and scale and the colours look fantastic. :thumbsup:

10-07-2006, 12:03 PM
Yes, yes this is looking most awesomely.

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